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<font face="Arial" size="2"><p align="center"><b><font size="4">UsePNGImageDecoder()</font></b></p>
<p><b>Syntax</b></p><blockquote>
<font color="#006666"><b>UsePNGImageDecoder</b></font>()</blockquote>

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<b>Description</b><br><blockquote>



Enables the PNG (Portable Network Graphic) image support for the <a href="../image/catchimage.html">CatchImage()</a>, <a href="../image/loadimage.html">LoadImage()</a>, 
<a href="../sprite/catchsprite.html">CatchSprite()</a> and <a href="../sprite/loadsprite.html">LoadSprite()</a> functions. 

 

</blockquote><p><b>Parameters</b></p><blockquote>

None.



</blockquote><p><b>Return value</b></p><blockquote>

None.





</blockquote><p><b>Remarks</b></p><blockquote>



All formats are supported, including 
the progressive format. The PNG format is well known by web designers, as it is now one of the more 
popular formats. The PNG format makes use of non-destructive compression (lossless) which means that the picture 
does not lose any information when that picture is compressed. This is actually the best lossless compression 
algorithm available. 

 

</blockquote><p><b>See Also</b></p><blockquote>

<a href="usepngimageencoder.html">UsePNGImageEncoder()</a>, 
<a href="../image/loadimage.html">LoadImage()</a>, <a href="../image/catchimage.html">CatchImage()</a>, 
<a href="../sprite/loadsprite.html">LoadSprite()</a>, <a href="../sprite/catchsprite.html">CatchSprite()</a> 

</Blockquote><p><b>Supported OS  </b><Blockquote>All</Blockquote></p><center>&lt;- <a href=usejpegimageencoder.html>UseJPEGImageEncoder()</a> - <a href=index.html>ImagePlugin Index</a> - <a href=usepngimageencoder.html>UsePNGImageEncoder()</a> -&gt;



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